Difference between revisions of "VR Hackathon/0"

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m (Skmp moved page VR Hackathon to VR Hackathon/0)
 
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Part of the [[VR Hackathons]]
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 +
= Aftermath =
 +
<videoflash>hE3FRPn6AZ4</videoflash>
 +
 +
* skmp & wizgrav had an "augmented virtuality" demo working, using kinect. Yay for unity, udpsockes & magic numbers ...
 +
* skmp got wired ps3wand working with moveapi for windows
 +
* ododos hacked a bit with wiimote position tracking (ala inverted-lee way) using cwiid
 +
* acinonyx did some nice hacks with the wiimote vibration, which we sadly had no time to integrate
 +
* others missed out the fun. Maby next time?
 +
  
 
= What? =
 
= What? =
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be formed according to interest.
 
be formed according to interest.
  
If you just want to expirience oculus/vr stuff we'll have a demo afternoon in Sunday!
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If this is your first time coming to hsgr, checkout our [[Vision|vision page]]
 +
 
 +
 
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= Skills required =
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* Programming
 +
* Basic 3D understanding (or, willingness to [[3D_Rendering_101|read a lot of wikipedia articles]])
 +
* Any kind of digital sketching/3d modeling/etc
 +
* Anything related to sound/music (sound plays a very important role in vr)
 +
* Creativity
 +
* (if you just wana see the demos, come on [[VR Demo Evening|Sunday]], or you might be bored)
  
 
= Hardware =
 
= Hardware =
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* Portable Projector (320x240 sadly)
 
* Portable Projector (320x240 sadly)
 
* Wiimotes (2x - perfect for 3D space mapping via IR leds)
 
* Wiimotes (2x - perfect for 3D space mapping via IR leds)
* Wii Nunchunk (2x, 3DoF Gyro + 3DoF Accel)
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* Wii Nunchunk (2x, 3DoF Gyro + 3DoF Accel, SPI interface)
 
* Guitar w/ usb interface
 
* Guitar w/ usb interface
 
* Midi controller
 
* Midi controller
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== Others ==
 
== Others ==
* Edit and add interesting stuff you can bring! Portable projectors, another Rift, kinect, or portable projectors would be very welcome indeed :)
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* Wii Balance board + wiimote + nunchuck (code.elusive)
 
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* Kinect + pico projector
 +
* Edit and add interesting stuff you can bring! Portable projectors, kinect or another Rift, would be very welcome indeed :)
  
 
= Software =
 
= Software =
* Oculus VR sdk (works with unity pro trial, direct opengl integration shound't be too hard)
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* Oculus VR sdk (works with unity pro trial, direct opengl integration shouldn't be too hard)
 
* [https://github.com/benvanik/vr.js vr.js] for javascript lovers
 
* [https://github.com/benvanik/vr.js vr.js] for javascript lovers
 
* Blender, etc 3d suites
 
* Blender, etc 3d suites
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* Virtual worlds/games
 
* Virtual worlds/games
 
* 3D Music visualisation (Checkout [https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=1090 VisiR], also stereo Milkdrop)
 
* 3D Music visualisation (Checkout [https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=1090 VisiR], also stereo Milkdrop)
* Space mapping via kinect/wiimote for directional head tracking
+
* Space mapping via kinect/wiimote for positional head tracking
 
* Portable VR w/ shield or portable light dev board
 
* Portable VR w/ shield or portable light dev board
 
** Perhaps with space tracking as well
 
** Perhaps with space tracking as well

Latest revision as of 07:04, 14 February 2014

Simple soc logo.jpg

[Hackerspace.gr external link]
Starts Organizer
Fri 07 Feb 2014 18:00 Hackerspace.gr
Ends Event Owner
Sun 09 Feb 2014 18:00 User:Skmp

Drifting Reality



Part of the VR Hackathons

Aftermath

  • skmp & wizgrav had an "augmented virtuality" demo working, using kinect. Yay for unity, udpsockes & magic numbers ...
  • skmp got wired ps3wand working with moveapi for windows
  • ododos hacked a bit with wiimote position tracking (ala inverted-lee way) using cwiid
  • acinonyx did some nice hacks with the wiimote vibration, which we sadly had no time to integrate
  • others missed out the fun. Maby next time?

What?

Let's play with VR technologies/interfaces, hack some cool demos, and kick start projects.

We'll have a pitching session friday where everyone will present their ideas,then teams will be formed according to interest.

If this is your first time coming to hsgr, checkout our vision page


Skills required

  • Programming
  • Basic 3D understanding (or, willingness to read a lot of wikipedia articles)
  • Any kind of digital sketching/3d modeling/etc
  • Anything related to sound/music (sound plays a very important role in vr)
  • Creativity
  • (if you just wana see the demos, come on Sunday, or you might be bored)

Hardware

In hsgr

  • Leap Motion
  • Kinect
  • Projector
  • Assorted boards like arduino, rpi, bboard, pandaboard, TI430 etc
  • 3D printer
  • 3D mouse (we still have it, right?)
  • IR leds/Phototrans, lots of scrap material

via skmp

  • Oculus Rift Headset
  • Kinect (second one)
  • nVidia Shield
  • Assorted 3D capable android devboards
  • Portable Projector (320x240 sadly)
  • Wiimotes (2x - perfect for 3D space mapping via IR leds)
  • Wii Nunchunk (2x, 3DoF Gyro + 3DoF Accel, SPI interface)
  • Guitar w/ usb interface
  • Midi controller
  • Some gamepads

Others

  • Wii Balance board + wiimote + nunchuck (code.elusive)
  • Kinect + pico projector
  • Edit and add interesting stuff you can bring! Portable projectors, kinect or another Rift, would be very welcome indeed :)

Software

  • Oculus VR sdk (works with unity pro trial, direct opengl integration shouldn't be too hard)
  • vr.js for javascript lovers
  • Blender, etc 3d suites
  •  ?

Ideas for inspiration

  • Virtual worlds/games
  • 3D Music visualisation (Checkout VisiR, also stereo Milkdrop)
  • Space mapping via kinect/wiimote for positional head tracking
  • Portable VR w/ shield or portable light dev board
    • Perhaps with space tracking as well
  • VR Chair/Sphere/etc drafts for projects
  • Grill and/or pizza party
  • Beers